We talk about it every once in a while on this board, lets finally design our Nuc powered ship.
Asteroid & Comet Harvester Spacecraft - The SS Carl Sagan
Nuclear powered, the engine must be capable of multiple restarts Manned In space travel only (cannot land & take-off from an object any larger than a few 10's of miles in diameter) Extremely large payload capacity, external as well as internal, ie. a space rock up to 100 tons, an LSAM, BA330 modules, etc. Able to stay in space, on mission for up to 1 year at a time Only current technology & materiels, NO "UNOBTAINIUM!!!"
Before we start the design, are there any suggestions for parameters?
Well, honestly I never progressed far enough in a design to nail down definate parameters, but I definately wanted a vehicle able to return several thousand tons of payload. Originally I was trying to explore the idea of financing a program by returning platinum group metals, specifically rhodium and platinum in about an 80% Rh/ 20 % Pt cargo mix. At current market prices ($4800 per troy ounce for Rhodium, $1200 per troy ounce for Platinum, KITCO prices as of 11/6/06 1:42 am) a 1000 metric ton cargo should gross about $131 billion.
If missions could sortie once every two years this is a gross of about $65.6 billion/yr (assuming of course that the market does not saturate--but demand for PGM's for vehicle catalytic converters, fuel cells, etc. will only increase, so demand should remain fairly high...) which is pretty impressive when one considers that this is one vehicle. A small fleet of vehicles returning PGM's may do much better, but the market prices may fall as the result of saturation...Anyways, I have yet to completely analyze the chemistry involved in breaking down asteroidal nickel-iron using carbon monoxide in the Mond Process to create carbonyls. So I can't estimate the amount of volatiles needed extract a given amount of PGM's. The reason for the LEO Clarke Station Depot and the High Earth Orbit Depot was to service a small fleet of vessels: some going out to comets and carbonaceous asteroids to extract volatiles. Others to take some of the volatiles in the form of propellant and process chemicals to PGM rich nickel iron bodies. This will require extensive orbital industrial infrastructure, probably something akin to an oil refinery and tank farm coupled with a busy shipping port. This will be the necessity to supply say four or five vessels with propellants and process chemicals. The whole thing get's really expensive quickly!
Anyways, back to the concept vehicle: what I had in mind was to use propellant tanks from SDV's (shuttle derived vehicles) such as the Ares V or something like that as tankage building 'blocks' for transhipment of volatiles. For instance a single Shuttle ET could in principle carry 530,000 gallons of water which would mass oh about 2000 metric tons. This much water if electrolyzed would create the liquid hydrogen and liquid oxygen equivalent of about 2.8 ET's worth of propellant. That's potentially a very valuable resource! I wanted to create a single keel hexcell (six sided) truss structure that runs the entire length of the ship from the forward crew/cargo areas to the rear nuclear thruster areas. For radiation shielding purposes, the boom was long because distance and mass tend to attenuate radiation, so keeping the reactors far away from the people (the long boom) and then place stuff in between (propellant and cargo modules.) I had also looked at double keel variants which may have advantages, but I haven't detailed anything out yet.
Also, the idea with the truss was that it could be delivered collapsed to the Clarke Station in one piece. Expansion of the truss and then attachment of the various modules (Service Module with reactors, engine bells, control system;) Cargo Modules which would actually just be fixtures to attach to the truss things like propellant tanks, storage tanks, shipping containers for equipment and solid return cargo. of course you must also run electrical power, control, and propellant service lines that run along the truss connecting all the various modules. At the opposite end from the Service Module would be the Command Modules--the crew areas.
Initial guestimates on the size of this beast? I'd put that central hextruss at just about 120 m, so that with the forward and aft modules attached the ship might be just tickling 200 m in length. Pretty darn impressive--it should be quite easy to see on a clear night just after dusk from the ground if the ship were in Low Earth Orbit! The trouble is, I don't have a clue as to what equipment it needs to carry to an asteroid or comet to do the job. How do you mine a comet or comet reminant for volatiles? Do you quarry slabs and then melt/evaporate the ices in a large oven (retort) and condense volatiles by using cold traps? Do you use a rotary drill bit? Do you use a saw? Mining nickel iron asteroids are even more challenging--how do you cut through a solid slab of what amounts to tool steel (nickel-iron can be very tough stuff?) Again do you quarry slabs and then melt the metal for spin casting into a powder for extraction using the Mond Process? Can you use a portable solar furnace to supply the heat for this? How much electrical power do you need to operate the various tools that you need to use? Can this power be generated as auxilary power from the ship--this was another reason for looking at VASIMR--it required a large nuclear electric power supply--a really nifty thing to have if you want to power all of your mining and processing equipment on a comet or an asteroid!
I don't even know how many crew are needed or how long they will need to stay--and this will steeply drive the living space, shielding requirements, and of course mass of consumables. I figure for safety reasons a crew of no fewer than six, and probably not more than twenty would be needed, but this is a complete WAG.
I definately like the truss as a starting point & giving it points to attach cargo modules, fuel tanks etc. This will give the ship much greater mission flexibilty.
The www.permanent.com website has many suggestions for industrial proccessing of materiels in space. IMO the ship should be set up similar to a fishing factory ship. But in this case it would "fishing" for minerals & ices, & processing them into bulk metals & purified liquids.
As for power, the Topaz line of nuclear reactors was built & at least 2 were sent into space, these reactors were envisioned to provide up to 1000kw. This type of reactor is compact enough to fit into our modular design as an auxillary power unit (APU), & powerful enough to allow us to operate heavy duty industrial equipment such as high capacity, high power ovens or centrifuges.
The idea I have for crew quarters is to use BA330 modules. They are quite roomy & the interior can be configured in a number of different ways. The radiation protection is superb as well. Instead of having a safe haven area in the ship for periods of intense radiation, the entire crew spaces are protected.
Control of the ship can be set up in another Bigelow module, the Sundancer. The Sundancer appears to be very close to the BA330 in layout, with the exception it has only 1 deck rather than 2, & they arealredy planning on using one for the control room of Bigelows first orbital station.
For engines, I like the MITEE design. An engine that weighs in at 140kg can produce 15,000lb thrust & 1000 seconds ISP. Again we can utilize a modular design. By bundling 20 engines, we could have as much as 300,000lb of thrust for only 2800 kilos of weight for the actual propulsion engines. And using our modular design, we can replace 1 or all of the engines as they wear out or are damaged. Using multiple engines give us multiple thrust modes. All 20 engines can be used for full power thrust or braking maneuvers, or just 1 engine could be run to continuous thrust for shorter trip times.
That is enough brain storming for now, take a look my ideas, see what holes you can poke in them, & I'll catch you tomarrow.
Yeah, this is where it get's dicey right off. It was my intention to design a ship with modularity in mind, and also to include a fair amount of processing or refining on the spot for seperation of volatiles. The type and degree of processing will scale the demand for power as well as--my best guess is that if comet ice is extracted by melting and then processed by 'flashing' follwed by controlled condensation in a newtwork of cold traps designed to extract higher condensing fractions first, starting with water and working our way down to liquification of carbon monoxide and methane, then we'll almost certainly be looking at electrical power demand of several megawatts. A big cryogenic plant for liquification of hydrogen or oxygen (maybe a multiuse liquid helium plant) could all by itself use 500KW of power, and maybe more than that!
MITEE, and Triton may be able to supply multi kilowatt loads, but a megawatt or more of electrical power may be a bit of a stretch. This is another reason why I looked at NEP systems--because when the thing was parked, the reactor could still supply plenty of electricity and heat to run everything...
Still, it may make more sense to just mechanically extract the ice in large blocks, stow them whole in a refrigerated cargo hold made out of a spent ET, and process only enough on site to refuel the space craft. This is where NTR would probably make sense...
But my intended use of bulk carbon monoxide for the Mond Process may preclude a trip to a carbonaceous asteroid should comet material not contain enough carbon in the form of methane or CO2 ice.
MITEE engine is interesting in many ways. However, I anticipate trouble with clustering a large number of nuclear engines: 1) reliability--all other things being equal, the probability of a failure increases with the number (complexity) of engines. However the probability of surviving a single point failure increases with increasing numbers of engines... 2) A tight cluster of small engines will couple neutron fluxes--the engines in the center of the cluster will recieve far more neutron flux leaking from surrounding engines than will engines on the perifary. What this means is that a large cluster of close set engines will behave to a certain extent as one large nuclear reactor. As such, then each engine will likely require a tailored fuel loading, a different degree of control rod actuation, and will generate differing levels of power. In effect, they will be different kinds of engines--this will be necessary for the cluster to function as a whole. So it makes more sense to slim down the design to two or three larger engines, and space them apart and/or add shielding between them to decrease this coupling effect. I have not run any simulations on this, but my limited understanding of nuclear physics indicates to me that reducing the number of engines and the spacing them out will be a safer, more controllable, and will as a result be more cost effective.
All ocean going vessels are designed from the "Keel Up" as the clichet says. First the designers decide what the primary mission of the vessel will be, then they determine what it will require to perform that mission. The designers always provide the vessel with additional capabilities beyond it's primary mission.
I think the 5 areas that need to be specifically designated are;
Propulsion Auxillary Power Generation Avionics Life Support Cargo capacity
I think we need to decide what that primary mission is before we proceed any further. The enormous power needs, IMO, probably means we will not be able to do much in the way of refining with the ship itself. The SUSEE Reactor is an off shoot of the MITEE engine & can produce up to 10mw. But the problem I see here is if we have to reduce the number of engines to prevent neutron flux, we are losing too much thrust, & therefore mass of the ship, any APU will be needed to power ships systems. That will not leave much for large capacity ovens or cetrifuges.
I have looked at more MITEE designs & found one that weighs in at 2000kg & produces just under 45,000lb of thrust. I have an idea for the engine mounts that will allow for between 4 & 7 engines depending on what is feasible. At the rear of the main truss would be a series of 3 to 6 radialy attached trusses at 90% to the main. One engine would go in the center, & 1 at the end of each radial truss the length of each truss would be determined by what is needed to avoid neutron flux. The structural supports would attach to the main truss at a 45% angle. This would be a very convenient place for the reaction mass storage tanks.
Thats got to be it for the night, I'm pooped. Take a look at these ideas, & pick'em apart. I'll see you tommarrow.
O.K., I've been crunching through a lot of papers, and my first impression of the space craft itself is that it should be big. This doesn't mean much, I know, but I can see the need for a single craft able to perform any myriads of tasks with mission modules. So this leads me to think that, obviously, the spacecraft must be modular. A dual keel spacecraft with propellant tanks nestled between the keels makes sense as an inherent radiation shield between the nuclear reactors and the crew compartments--whether going with nuclear thermal or nuclear electric--putting as much mass between the crew and the power source makes sense to me.
I would also think that it makes sense to use as much legacy hardware as possible. This means that using many components of a shuttle derived launch vehicle (yet to be specified;) with Space Station Derivitive modules for habitation, experiments, operations, etc. also makes sense. This hardware's flight characteristics are already fairly well known, infrastrcture already exists to build more, and ISS type modules are conveniently sized to be launched by common launch vehicles. The modularity lends itself nicely to a multimission capable vehicle.
Modularity, robustness, reliablilty, and ease of servicing (and not necessarily weight optimized) should be the rules of the game. These can be contradictory aims, but if modularity and ease of maintenance or modification are the rules and not the exceptions, then reasonably quick check out should be the norm. Use what works, fix or modify what doesn't--redesign and test. Discard what doesn't survive the Darwinian engineering process, and try something else. Speed of improvements and technological agility will point the way...
As for extracting materials from asteroids and bringing them back--regardless of what asteroids are mined, certainly volatiles will be the key to success of any mining endeavour, because without the volatiles then propellants and key processing materials, as well as the basic logistics of consumables supply will prevent any other kind of mission from becoming a reality. Once volatiles are collected, then other options become possible...
So, the primary focus should probably be initially to identify volatile rich candidate bodies, reundezvous with them, and bring back as much volatiles as possible to the High Earth Orbit Storage Depot (or O'Neil Station.) Propellants, some metals extraction, and processing chemicals can all by processed there. From this subsequent expeditions can then be outfitted and launched to other promising mineral bodies...